How does a "Drinking RPG" work?
Like a typical Role Playing Game you have a character sheet, roll for saving throws, fight monsters and find treasure BUT when your character dies in the game you have to chug your drink in real life! It adds a real level of tension and excitement to the battles. Everything matters.
The battles are a series of one-on-one fights to the death. You either kill the monster earning coins and XP or your character dies and you must chug your drink! The cards act as the GM (So everyone can drink) and the heroes go through four themed quests in each game - each getting progressively difficult and more likely to drink. However as this is a light RPG and a light Drinking Game there is a one chug per quest maximum which prevents Drinking Quest from being a "Pass out in 10 minutes" kind of drinking game. Over the course of 2 or 3 hours, a typical game averages 2 or 3 chugs.
All three Drinking Quest games are full games and not expansions. You don't need one to play the other and you can start with any game. However they all exist in the same "Drunken Middle Earth" so there is a lot of fun story telling and humour that comes from that. The humour ranges in style from dark, clever, meta, obvious and profound. There are a lot of layers of humour here that will keep the game funny through multiple playthroughs.
Whoever gets the most XP wins! Whoever loses had to chug the most so it's sort of like everybody wins.
With tens of thousands of games in circulation Globally, the Drinking Quest games are the best game nights you'll never remember!
Here is a quick rundown of what you can expect from each of the three games:
Drinking Quest 1
It's a Drinking Game and a Table Top RPG! Drinking Quest: The Original Drinking RPG is the first chapter in the Drinking Quest series. You'll recognize many RPG staples like dice, character sheets and saving throws but there are new stakes to this adventure: having to chug your drink in real life! Game night just gained a level.
Drinking Quest: The Original Drinking RPG features these four quests:
Lolevel Forest: A forest full of low level goblins that seem to be in every game. Good for EASY EXPERIENCE POINTS!
Mount Icefist: The snow level features colder beer, more fearsome foes and the introduction of yeti eggs to the DQniverse.
Booze Cruise: Pirates! Grog! Throwing up over the side of the ship! All that and a traveling gambler named Chad.
Zombie Attack: Your home town of Tippler's Hollow has been taken over by zombies! Fight a horde of zombified creatures that you fought in the earlier quests! Spoiler Alert: Chad comes back as a zombie.
Drinking Quest 2
Drinking Quest 2: Yeddy Vedder's Yeti Adventure carries over the inebriated adventuring, pop culture references and bizarre continuity from Drinking Quest: The Original Drinking RPG. While still existing in the "DQniverse" this is a complete stand alone game and not an expansion pack.
Drinking Quest 2: Yeddy Vedder’s Yeti Adventure features these four quests:
Den of the Cat People: Are they cats? Are they people? Are they both? Why do some of them wear business suits? This quest has lots of cat puns and satire about consumerist culture!
City of Cheer: The City of Cheer used to be really lively and upbeat but in recent years a wave of DEPRESSION has washed over the city. This quest is sure to cheer you up if you're feeling blue. Plus it has the son of the guy named Chad from the first game.
Leprechaun Party: They're tiny! They're green! They drink like ogres ten times their size! Get out your Pepper Spray Wand to handle the rioting leprechaun hordes!
Minotaur's Maze Tavern: This quest is kind of menacing but honestly they haven't even put up all the dry-wall in the maze yet... moments of TERROR mixed with uncomfortable reminders of how boring your day to day life is. Also with an end boss that has a PERSONAL CONNECTION to one of the main characters.
Drinking Quest 3
Drinking Quest 3: Nectar of the Gods is the final entry in the Drinking Quest trilogy. Chuglox returns and teams up with 3 Gods taking on the biggest monsters and most uncomfortable saving throw situations yet!
Drinking Quest 3: Nectar of the Gods features these four quests:
Hilevel Forest: Now that you're super powerful and are questing with 3 Gods, you're not going to start with weak low level goblins. These are the toughest goblins yet, they work out all the time and know how buff they are. It's dangerous to go alone, drink this.
Hordor - Land of the Hoarding Dragons: One does not simply walk into Hordor... because there are a lot of useless objects blocking the way. Nobody told these dragons that they should be hoarding valuable treasure instead of this useless junk. Oh is that a yard sale?
Bosses Clubhouse: What luck! All of the toughest bosses hanging out in one place! It's time to save the DQniverse from a Beer-Holder, An Overly Attached Cyclops and Trent, the Bro Hive Mind.
Absolute Power is Awesome: This quest is interesting because you've just killed all of the serious threats to the DQniverse. You've already won. How will the heroes live out their days? Will they use their power responsibly or will you find creative ways to torment the wait staff because you're bored? The series does have an ending and the card is in this quest. Too bad you won't remember it the next morning.
FAQ, With Drinking Quest architect Jason Anarchy
Is there a story behind the game? Something that inspired you?
In terms of comedy inspiration I would have to say "The Three Bills": The deadpan delivery of Bill Murray, the misanthropy of Bill Hicks, and the odd pacing of Bill Shatner. Other than that I'm just a massive pop culture nerd who thinks drinking and gaming with your friends is the formula for a perfect evening.
Is Drinking Quest like Munchkin?
It's more like a stripped down Dungeons and Dragons with drinking mechanics and Weird Al style parody.
There are other games that copied your idea...
Imitation is the sincerest form of flattery. We're the first, the funniest and the most punk rock.
So it's a card game?
I wouldn't say it's a pure card game but a card based RPG. The cards don’t interact with each other but they're a tool to dictate the story so you don’t need a GM. You also get a pad of character sheets to keep track of Hit Points, Coins, Experience Points, Chugs, etc. Plus you get three "Pub Green", "Yeti Blue" or "Godly Gold" dice depending on the game. Also there are no duplicated cards. Every card has original artwork and story telling.
Do you ship to my country?
Yes, shipping is $10 worldwide for one game but decreases per game when you order more than one.
Are Drinking Quest games printed in the USA?
Absolutely! In an age where the trend is to have games printed overseas to save money, we're very proud of the fact that we've kept everything on the continent.
How old do you have to be to play Drinking Quest?
If you want to play it while drinking then you should be legal drinking age. The humour is probably PG-13, it's suggestive but not raunchy. It also works well as a parody of drinking and RPG culture so drinking isn’t 100% necessary.
I've read your Twitter, you don’t seem to take this very seriously.
When it comes to customer service and getting orders out quickly we take this VERY SERIOUSLY. The day to day stuff however... we're just being ourselves. We believe in the Drinking Quest franchise and that the game speaks for itself. We're not going to try and ram a bunch of marketing garbage down your throat when we're already selling a good product.
How long does shipping take?
It takes between one and four weeks depending on customs and your distance from Toronto, Canada.
Will you send me a review copy of any of your games?
If you have a demonstrated reach and are willing to play at least one full game with real alcohol then it's a possibility. Set it up with our admin guy at SteveSummers@DrinkingQuest.com.
What's the deal with the Fail Sword in Drinking Quest 2?
It was meant to be this crappy sword that Chuglox couldn't sell back to the shop. If it's confusing an easy fix is to just make the Fail Sword and Bottle Opener Sword interchangeable.
I would like the creator of the game to write as a guest for my online comic / sing a verse on my punk album / collaborate on some other comedy project.
I'm always excited to get these kinds of e-mails. I'll be having a pretty full plate with several projects on the horizon but send me an e-mail and maybe we can work something out!